It’s pixel art for everyone!

 

So, why Pixely?

Created at a time when pixel art editors on iPad were few in number and often supported just a single canvas size, we made Pixely to help us and those who wanted a decent pixel art app bridging the gap between a desktop, menu-based experience and a minimalist gesture-driven iPad app. Basically, something with a reasonable amount of flexibility, a low learning curve, and enough features to make it useful and pleasant to use.

Pixely has features most other apps don’t (at least not that we found when we needed them), such as color matching across canvases, separate palette files, blur-free image scaling, and an art viewer with tiled, layered, and animated previews.

 
 

oK, why not Pixely?

Our goal has always been to provide a pixel art app that can be considered a great default editor.

Pixely is not intended as a replacement for Photoshop by any stretch of the imagination, and it doesn’t not have all the features other pixel art apps have, but know that we’re open to adding some of them -- all you have to do is ask. In fact, that’s how many of today’s features were added including, but not limited to: pasting as a pattern, symmetric drawing, and custom grid sizes.

 
 

And… How Long Will You Support It?

We’ll keep working on bug fixes and new features as long as there’s interest from our users.

We use Pixely for our own game art development and sometimes lose sight of how things can be improved since we’ve gotten used to how they work, which doesn’t mean they’re as easy to use or as accessible as they should be. So, please reach out with any questions or suggestions. We promise to respond quickly and respectfully!